{"id":"9c247f11-b369-4c22-b100-c970901db4a6","title":"Rendering Software Engineer - EA SPORTS™ NHL","company":{"id":"947a33a9-2d59-49fd-ad8b-5898149bc645","name":"Electronic Arts","website":"https://jobs.ea.com","url":"https://yesjob.brogu.ca/companies/947a33a9-2d59-49fd-ad8b-5898149bc645"},"url":"https://yesjob.brogu.ca/jobs/9c247f11-b369-4c22-b100-c970901db4a6","apply_url":"https://jobs.ea.com/en_US/careers/JobDetail/215813","status":"open","location":"Vancouver, British Columbia, Canada","locations":[{"city":"Vancouver","region":"BC","country":"CA"}],"workplace":"hybrid","remote_eligible_countries":[],"employment_types":["full_time"],"work_auth_required":"unspecified","term":null,"salary_cad_per_year":null,"languages_required":[],"seniority":"mid","first_seen_at":"2026-11-06T10:22:57.857Z","last_seen_at":"2026-11-10T20:53:24.402Z","salary_text":null,"summary":"- Full-time Rendering Software Engineer role in Vancouver, BC. The ATS tags it hybrid, but the description does not say so.\n- Requires 3+ years of real-time graphics or rendering programming, C++ and HLSL shader experience, and familiarity with DirectX 12, Vulkan or similar APIs.\n- A bachelor's degree or equivalent practical experience is accepted. AI-assisted development experience is listed.","sources":["https://jobs.ea.com/en_US/careers/JobDetail/215813"]}