{"id":"ac69f697-cb6a-45a4-ab9c-4f513fbb0d1d","title":"Concepteur·trice principal·e de jeu (Combat) - For Honor","company":{"id":"b2c78618-dfd0-4eff-8f88-3ddc53951cf7","name":"Ubisoft2","website":null,"url":"https://yesjob.brogu.ca/companies/b2c78618-dfd0-4eff-8f88-3ddc53951cf7"},"url":"https://yesjob.brogu.ca/jobs/ac69f697-cb6a-45a4-ab9c-4f513fbb0d1d","apply_url":"https://jobs.smartrecruiters.com/Ubisoft2/744000159497159-concepteur-trice-principal-e-de-jeu-combat-for-honor?oga=true","status":"open","location":"Montreal, QC, Canada","locations":[{"city":"Montreal","region":"QC","country":"CA"}],"workplace":null,"remote_eligible_countries":[],"employment_types":["full_time"],"work_auth_required":"unspecified","term":null,"salary_cad_per_year":null,"languages_required":[],"seniority":"senior","first_seen_at":"2026-11-04T01:35:36.539Z","last_seen_at":"2026-11-07T07:20:15.288Z","salary_text":null,"summary":"- Senior combat game designer role on For Honor at Ubisoft Montréal, focused on multiplayer combat balancing, hero tuning, and gameplay prototyping.\n- Based in Montreal, QC, Canada; the posting does not state work arrangement (onsite/hybrid/remote), salary, or work-authorization requirements.\n- Requires experience in combat or multiplayer systems design and balancing; applicants submit a CV and portfolio or relevant projects.","sources":["https://jobs.smartrecruiters.com/Ubisoft2/744000159497159-concepteur-trice-principal-e-de-jeu-combat-for-honor"]}