Game Engine Engineer
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Posted by Thatgamecompany on the hiring system it uses for its careers page; applications go straight to the company.
Can I apply?
- Full-time
- On-site
- Work permit not stated
From the posting
- employment types
ATS employment type: full_time
- workplace
ATS workplace type: onsite
- locations
ATS location: China - Shanghai
Job description
RESPONSIBILITIES
- Analyze and resolve complex game performance bottlenecks, optimizing CPU/GPU, memory, energy, and I/O usage across a wide spectrum of Android devices
- Evaluate team workflows to identify inefficiencies, developing solutions that streamline engineering processes and proactively reduce technical debt
- Design and implement robust Android performance testing metrics and automated pipelines to elevate the gameplay development experience
- Diagnose and fix rendering anomalies and runtime issues, including frame-rate drops, graphical artifacts, and memory leaks
- Collaborate closely with various disciplines, including artists, designers, and other engineers, to gather requirements, deliver and iterate on features
REQUIRED SKILLS
- 5+ years of professional software development experience using C++
- Strong foundation in computer science, applied mathematics, and analytical modeling
- Deep understanding of the Android ecosystem and mobile game development
- Experience with multithreading, performance analysis, and code optimization
- Proficiency in at least one Graphics API (Vulkan, OpenGL, or Metal)
- Fluent in written English for professional communications
PREFERRED SKILLS
- Cross-platform development experience (iOS/Windows/PlayStation/Nintendo Switch)
- Familiarity with Lua, or similar scripting languages
- Ability to discuss or share examples of advanced C++ work (e.g., custom engines, renderers, or similar projects)
Seen on
- ashby โ jobs.ashbyhq.com